GROTY: new work from Casey Weldon @ Gallery 1988

Opening this Thursday (December 8th) at Gallery 1988’s Venice location, “Groty” is the first solo show from artist/illustrator, Casey Weldon. A regular to Gallery 1988’s group exhibitions, Casey has prepared a collection of paintings for the show, using iconic 80’s toys and their attached nostalgia as a focal point for his work.

Casey’s inspiration for the show draws from a vast catalog of Saturday morning favourites, including MOTU (Battlecat/Cringer pictured above), Glo Worm, My Little Pony and GI Joe.

The show runs from December 8th-24th 2011 at Gallery 1988 Venice. All of the artworks will be made available to purchase through Gallery 1988’s store here after the event. (more pictures to follow…)

Gallery1988 Venice, 214 Pier Avenue, Santa Monica, CA

(photos- gallery1988)

 

Zealot Guard Artist Series 1: Paper Robots from Oh-Sheet

Just revealed by premier papercrafters ‘Oh Sheet’, the Zealot Guard:Artist Series 1 is their latest custom collaboration project, featuring the works of 6 leading paper artists. With Abigail Braceros’ newly designed Zealot Guard robot the platform of choice for the series, Marko Zubak, Marshall Alexander, Saltnpaper, Sal Azad, Vinsart and Nick Knite have used it to create some of the most eye catching paper art we’ve seen in a long time.

(Forest Guard by Marshall Alexander)

The templates for all of the Zealot robot customs are available to download through Oh Sheet’s web page here, and best of all- they’re free! Oh Sheet suggest working on some easier projects if your new to papercraft, the Zealot Guards are one of their trickier designs. Check out the Ruddy or Lemi customs here to get started…

Forming back in April 2009, Oh Sheet has become a leader in contemporary papercraft design, working on several custom projects (including the recent Zombie BFF for Cube Craft), Oh Sheet skins and original designs featuring homages to the likes of Michael Jackson, Teen Wolf and Evil Dead. Check their site here for more information.



(photos- ohsheet)

Codename Babushka: Russian Doll Art @ Kidrobot LDN

In a collaboration with art/design site Flatties, Kidrobot London opened it’s doors to the first “Codename:Babushska” custom art exhibition last Thursday (December 1st). Russian dolls were the platform of choice for the show, with 15 UK artists including Matt “Lunartik” Jones, A Little Stranger, RunDMB and Triclops Studio each customising 5 of the various sized dolls.

The dolls are now available to purchase through Flatties’ web store here, running at £140 per set. Instead of selling each of the artist’s creations together, Flatties have rather interestingly mixed them all up, leaving it down to luck which 5 you’ll get- the ultimate blind box art toy!

Effectively you will receive a blindbox in a blindbox in a blindbox in a blindbox in a blindbox in a blindbox! Out of the those numerous blindboxes you will receive art work from 5 different artists!

– Kidrobot UK

Here’s a few of our favourite designs-

(photos- flatties)

Tru:Teknology Files: Major Update!

Now almost seven months old, we decided it was time for a re-fix here at the Tru:Teknology Files.

Blowing away the cobwebs, we’ve updated the site’s appearance, added even more features including Flickr and better Twitter integration, and registered the page as a dot com (no need to worry, all old links will still redirect from wordpress). Along with the aesthetic changes, we’re planning even more content than before, with several artists, toy designers and game producers lined up for interviews and exclusive features in the near future.

Drop us an e-mail at trutek.uk@googlemail with any comments or suggestions for future posts…

Occupy Cybertron: New works from the Sucklord @ End of the Century

Check out the updated post including artwork here!Opening Monday December 5th at New York Lower East Side’s  “The End of the Century” gallery, “Occupy Cybertron” is the latest exhibition from bootleg toy supremo, the Sucklord. His first appearance since being voted off Bravo’s “Work of Art”, the Sucklord’s latest show pays homage to the Occupy Wall Street Movement, in his trademark sucky style. Featuring a huge collection of toys, including exclusive classic bootleg figures, mini 3″ “protestor” figures, and the first ever Suckadelic excursion into 8″ “Mego Style” toys, Occupy Cybertron is gearing up to be one of the Sucklord’s biggest shows yet.

In a collaboration with Apro Nation and Sidekick, the Sucklord has also created a range of exclusive trading cards for the event- with packs going free to anyone who turns up suitably dressed for the event. Sucklord’s long-time co-conspirator The Crystal Pharoah will be on hand for dj duties on the night, with drinks coming courtesy of Beerlao.

Sucklord, acting as the leader of the Decepticons, will defend his vast fortunes against a solidarity protest of Autobots, AKA the 99%, who will attempt to“occupy” the End of Century retail space and gallery in New York City’s Lower East Side.

Occupy Cybertron runs from 7-9pm December 5th at The End of the Century gallery and retail space, NY. Check the Sucklord’s Flickr page here for previews and further updates.

Jerk of Art

To commemorate (?!) his recent departure from Bravo’s Work of Art television show, the Sucklord recently revealed his latest bootleg style figure- the Jerk of Art. Featuring the show’s host Morgan Philips in his pants, the figure has been carded in Sucklord’s trademark lo-fi style (with added put downs on the reverse!). No news has been given of yet as to the release, but be sure to check Sucklord’s blog here for more information.

(photos- sucklord)

The Misfit Toys Custom Art Show and More: The Latest Works Of James Fuller

Opening this Friday (December 2nd) at Las Vegas’ one-stop toy boutique Happy Panda Toys, ‘Misfit Toys’ is the latest custom art show from James Fuller. Featuring a number of original customs, including the pictured Iron Man Armegeddon set (+ packaging) and Georgia Devil custom. All of the works will be made available when the exhibition finishes at the end of December, with a full preview coming soon on Happy Panda’s site.

Now celebrating 3 years in the world of art toys, James originally made waves in the scene with his memorable Mighty Mugs customs- with well over 100 movie, game and comic inspired designs featuring in numerous shows and exhibitions across the world. He now favours Kidrobot’s Dunny platform (although not exclusively)- as you’ll see in his latest amazing projects below…

Custom Toy Union’s Street Fighter VS series

Set to drop tomorrow (December 1st) as part of the Custom Toy Union’s ‘Street Fighter VS’ series, Fuller’s latest Guile and Blanka SF4 Dunny customs have got to be two of the most impressive we’ve seen yet. The collection, featuring work from TO Designs, Matcandraw, JFury and Diakka00, features pairings of some of the artist’s favourite characters from the series. The toys will be available to purchase from the Custom Union’s Big Cartel here from 12pm PST.

Kings of the Seasons Custom Dunny series

Now up for pre-order through Fuller’s shop here, comes his latest series of custom 3″ Dunnys, the Kings of the Elements. Available in Spring, Summer, Fall, and Winter flavours, the exquisitely designed kings are limited to for of each, retailing at $65.00.

Kings of the Seasons were all born on the same day in a magical realm of the Heavens and Earth. These four brothers were cast out into the realm of seasons who were sworn to protect the season they were given. Some turned evil and harsh on the land with cold and heat. Others where good and helped to rebuild the land their brothers destroyed with growth and rest.

Each balances each other out but are always in battle amongst themselves till the end of time.

(photos- fullerdesign)

UPDATE: Exclusive interview with “SATURDAY MORNING RPG” creator Josh Fairhurst

Featured a couple of weeks back here on the Tru:Teknology Files, upcoming iOS/Android game Saturday Morning RPG holds one of the most alluring premises we’ve ever heard; an episodic role playing game steeped in 80’s nostalgia, drawing from cult cartoons, pop culture, and classic video games- perfectly wrapped up in modern gaming sensibilities, and with the first instalment free!

Keen to find out more about this amazing project, we contacted Mighty Rabbit Studios who were more than happy to talk about the game’s imminent January release. President (and brainchild of SM RPG) Josh Fairhurst spared us some time from his busy schedule to give us the lowdown on the game, his influences, and future plans for the IP-

(SM RPG w.i.p screens, July 2011)

Saturday Morning RPG is an amazing concept, and one that we can’t believe hasn’t been realised before. Where did the idea originate from?

I was playing “Transformers: War for Cybertron” thinking about how (if given the chance) I’d do a Transformers game differently. The idea hit me that an episodic structure would fit the franchise so much better than the big, overarching storylines that had been core to Transformers video games thus far. Imagine that instead of playing a single ten-hour story – you got ten hour-long stories, each with their own beginning, middle, and end. In one episode you’d thwart Megatron’s plans to destroy Cybertron – in the next you’d be battling Megatron on Earth for control of some natural resources. It just seemed like the right way to do a Transformers game.

Obviously we don’t have the Transformers license so I couldn’t make that game – but I’d always wanted to make an RPG, so I thought it would be cool to take that episodic idea, slather it with references to 80s nostalgia, and turn it into an RPG. The RPG genre just seemed like a perfect fit for an episodic game since it would allow character progression to carry through the episodes.

(Commander Hood – Skeliboar – Manly Man – Marty Concept Drawings)

As well as the many t.v, film and pop culture references, your recent trailer hints at homages to 80’s video games as well. Which ones are you including, and how are they being incorporated?

In Saturday Morning RPG, Marty attacks enemies using objects that he collects in the game’s overworld. These objects each have a unique power in battle – some of them have several. In the case of the trailer, we showed off our reference to the Atari VCS controller. That particular item will cause one of five powers to occur, each one modeled after a classic Atari game. In the trailer you can see references to Breakout and Adventure. The three you didn’t see are Asteroids, Missile Command, and Pong. The cool thing about these attacks is in order to use them effectively, you actually have to play a very small impromptu version of the games they are based on (well, for everything but the Adventure reference).

We did change the look of the Adventure “duck” (it’s a dragon, but I love calling it a duck) post-trailer. We want it to be absolutely clear that these items are being used as parodies or satires of the real things.

We’re planning to include several other video game references as future objects in the game. We’ve got one for Tetris on the books that should be pretty awesome.

(Humbug Concept Sketch)

The series is set across several episodes, do you plan to make each one themed around a different 80’s show/cartoon? The screens so far suggest a GI Joe and MOTU inspired episode, can you tell us what others you plan to emulate? (please say Thundercats, Turtles and MASK!)

The game world of Saturday Morning RPG is primarily based around Marty’s home town of Shadow Valley. The core concept of the world is kind of Venture Brothers-esque in that everything from 80s cartoons actually exists in real life. Saturday morning cartoons aren’t cartoons to Marty – they’re reality TV. It’s kind of a complicated concept to explain, but what this means is that in each episode you’ll run across elements and references to several 80s cartoons since they all inhabit the same space.

The trailer shows footage of our first episode in which Marty gains his powers and fights his arch-nemesis for the first time. The episode takes place in a semi-real dream that has Marty crossing an environment inspired by He-Man before transitioning to his enemy’s hideout in the arctic (whose architecture is clearly inspired by the Shredder’s Technodrome).

In general most episodes will be a clear parody of one cartoon, but you’ll still see plenty of references to other cartoons. One of the episodes I’m most excited to start work on is our Turtles parody. Marty finds out that Shadow Valley is being terrorized by a man named “The Sweater”, who lives in the town’s sewer system. In order to track down The Sweater and stop his crime spree, Marty has to go into the sewers, where he encounters the “Ninja” turtles – which are just actual turtles with ninja weapons duct taped or glued on to them.

(Sharebears Concept Sketch)

I’m also excited to work on our Care Bears inspired episode – the bears in Saturday Morning RPG are all realistic looking rainbow colored grizzly bears who live in the clouds above Shadow Valley. You’ll start seeing these guys in the second episode of the game during a quest called “Save Bearris”. I won’t go into details because I’m already ranting way too much here.

When can we expect the first episode, and how often will future installments drop? Is there an overall story arch with a set number of episodes, or do you plan to just continue the IP based on popularity?

We want to have the first episode out by the end of January – I’m crossing my fingers that we don’t miss that date. The first episode of the game will launch simultaneously with the second episode. The first episode is free, while the second one (and all future episodes) will be a paid in-app purchase. Each episode will add new enemies, areas, stories, and (most importantly) objects to the core game.

Since we want this to function like an actual 80s cartoon, you’ll be able to play any episode, at any time, in any order (as long as we’ve released those episodes). This means there will only be loose continuity between episodes; important things will carryover but in general, most episodes will be self-contained (the Transformers cartoon did this with Spike and Carly’s relationship and *25 year old spoiler* Optimus Prime’s death).

In addition to being able to play episodes in completely random order, you’ll be able to replay episodes infinitely. We’re going to have small things change in episodes depending on which other episodes you’ve previously beaten, so there will be a little incentive to replay older episodes.

(Ron, Jon, and Shaun Concept Sketch)

Have any of you guys had experience working with RPGs before?

My co-founder Nic has probably worked on some RPG ports for old Java based phones, but none of us have ever built an RPG from the ground up. It’s been quite the learning experience. We’d all played a ton of RPGs (we have a game library in the office with pretty much any RPG of note), so we knew exactly how we wanted the game to play – we just had to learn how to actually get it there; so far, I’d say we’ve done a pretty killer job.

The biggest thing we learned was that no matter how small the project seems, RPGs are always going to be one of the toughest genres to work with.

(Saturday Morning RPG Teaser Trailer, update to follow soon)

Obvious one, but what are all of your favourite Saturday morning cartoons?

My personal favorite is The Transformers, I’m a huge Transformers nerd and I’m not afraid to admit it. I have a huge collection of the toys, I’ve read as many of the comics as I could, and I still watch the G1 cartoon whenever I get the chance.

Other favorites around the office include TMNT, Garfield and Friends, MASK, and obscurely enough Turbo Teen.

Josh Fairhurst

President

Mighty Rabbit Studios, Inc.

We’d like to give a big thanks to Josh and Ben over at Mighty Rabbit for giving up their precious time to talk about the project. We should have a preview build of the game in the coming weeks, so look forward to an in-depth review of what could become one of 2012’s most interesting titles!

(photos- mightyrabbit)

Eeerz Invasion Tour in association with Ubisoft @ Forbidden Planet


Opening last Friday (November 25th) at London’s premier comic emporium Forbidden Planet, the Eeerz Invasion Tour features customs of Ubisoft’s first vinyl art toy, Eeerz. Based on their popular IP Raving Rabbids, the Eeerz figures feature the trademark floppy ears and rotund bodies that players of the games will instantly recognise, whilst also providing the perfect shape for customisers to unleash their skills.

The show features around 20 custom Eeerz from over 10 established low-brow artists/toy designers including Pete Fowler, Triclops Studio, Skwak, and TTFiles favourite, Lunartik- all of which will be available for purchase at the end of the tour through Forbidden Planet’s web store here.

Eeerz Preview

The opening night saw all of the artist’s presenting their pieces, signing autographs and creating one off artworks for attendees of the show, whilst Lunartik was on call to offer guests workshops on customising their own Eeerz toy. Unfortunately we were unable to attend on Friday, but we were able to take a look yesterday at the amazing collection- check out the photos below for some of our favourites-

The Eeerz blank DIY custom toy is available to buy now from all Forbidden Planet outlets, priced at £34.99 each. Limited multi-coloured flocked Eeerz (pictured) are also available through their flagship London store for £59.99.

Check Forbidden Planet’s event blog here for more information, the show will be running until the end of the month.

(photos- tru:tek/lunartik)

Thomas Hourdain and The Dirty Cream’s Designer Christmas Trees: Sapinos 2011 series

Conceived back in 2009 by designer Thomas Hourdain, the Sapinos project combines design and illustration with the traditional Christmas tree to produce the ultimate low brow, needle-less (!) decoration for the holidays.

Measuring 40cm high and 20cm wide, the Sapinos are made from polyester, are fully customisable and easy to assemble. The latest series features artwork from 14 artists including Ekiem, MKT4, Skwak, Oster, Codel, Lady Shove, Ant (Pandacrew), Ice Cream, TC, and Suckaz, with each design limited to 50 pieces each.

Manufactured in collaboration with French gallery, The Dirty Cream, the Christmas trees (along with a few of the original 2009 series) are now available to purchase through their online store here. The Dirty Cream have also released a blank DIY tree for your customising pleasure. The DIY tree, along with the 14 main designs are priced at €20 each plus p&p.

Here’s a selection of our favourite designs-

(photos- thedirtycream)

‘Carry The Fun’ New Works By Sonni @ MPH: Artwork Reveal

(Che Gomita by Sonni)

Running until the end of this week (November 27th) at My Plastic Heart’s NYC showrooms, ‘Carry The Fun’ is the latest debut show from Argentine artist and graphic designer Sonni. Featuring a collection of nine paintings and over forty of Sonni’s trademark wooden house sculptures, the exhibition has recently been put online, with all of the works available to purchase through MPH’s store (the ‘standing houses’ are available for $40 each, whilst paintings range between $60-$3,800).

MPH explain a little about the project-

“In Carry the Fun, Sonni portrays the virtuous fun in carrying the responsibility of the craft; that when artistic obstacles are mixed with passion and fun, the burden seems weightless.”

(Carry The Funhouse by Sonni)

(Squashed by Sonni)

(Cohete/Everyone Wants to Live Here by Sonni)

(Various Standing Houses by Sonni)

Hailing from Argentina, Sonni has worked for a number of different agencies both at home and in the US, with a long list of clients including the likes of Coke, Nike, Visa, McDonalds, MTV and Nickelodeon. His murals and illustrations have featured on walls and galleries around the world, with his recent large-scale ‘Boombox’ mural named “Best Public Art of 2011” by the Miami Times (pictured below). Founder of Brooklyn based Sonni Studios, Sonni  blends his love of illustration, animation, and public art in what has to be one of the most dynamic agencies in recent years. Check Sonni Studios’ site here for a further look at their extensive portfolio.

(Boombox by Sonni)

‘Carry The Fun’
New Works from Sonni
My Plastic Heart NYC
November 3rd – November 27th 2011

(photos- MPH)

EXCLUSIVE: Interview With Graffiti Artist and Toy Customiser HOAKSER

Featured here in the Tru:Teknology Files back at the beginning of last month, graffiti artist-cum-toy customiser Hoakser has been hard at work sine our last look into his art; opening his first solo show, working on several inspired pieces, and gaining recognition from the likes of leading art toy bloggers ToysREvil and Spanky Stokes for his amazing customs.

(Hoakser Gundam Fatcap Customs)

After the overwhelming interest in his first Gundam Fatcap custom, Hoakser has since gone on to finish another 3 5″ models, and one giant size (pictured top), which can still be purchased through his store here.

We were lucky enough to catch up with the man himself to talk graffiti, toys, and the future of the original Hoakser…

First off, what got you into graffiti, and art in general? Is there anyone in particular that has had a major influence on your work?

I’ve been into art for as long as I can remember, and have been scribbling since I’ve known how… My dad used to draw a bit… He would sketch characters, the main ones I remember were of Vikings and rabbits, and as a kid that fascinated me. My dad is also a keen photographer, and used to develop his own photographs, so I must have got my creative genes from him I guess.

As a kid, colouring books kept me busy for hours. My mom told me recently that one Christmas when I was really young, I was unwrapping my presents and one of the first things was a colouring book and some felts, happy enough I stopped unwrapping the rest of my presents, and started colouring in a page. Looking back I’ve always been about colours and characters… blame the parents…

The day I found graffiti happened purely by chance… I went round to my friends house, but he wasn’t in. I was walking to a phone box to phone him and on my way bumped into 2 friends I hadn’t seen for a while. They had recently started doing graff and were out to go and look at some new pieces.. I went with them and couldn’t believe what I saw… They took me to our old “legal” walls, in Sellyoak Birmingham, (which was shut down and made illegal a few years ago,) there were pieces everywhere…T-BONE, ZOOKI, ROME, CREM.KORSA, CRYSE, FKS crew were the names that stood out to me that day- I knew I wanted to have a go myself, so I started learning, became obsessed and haven’t looked back since…

As all graff artists start off… I was a toy!!… There’s a lot of work that goes into understanding how to give letters style (all 26 of them) and make them your own. Until you do graff, you’d never realise there’s so much to it…

It all amazed me, and there’s so much to learn… things like making your own style, how to connect letters, making them flow, how to put on 3d’s and highlights, what colours go together, what brand of paints to use, what nozzles to use for certain effects, how to have a nice handstyle, being able to do dubs, throwups, wildstyles, characters, backgrounds… The more you learn the deeper the rabbit hole gets, and the more skilled you get the more possibilities you have of what to paint…

“Quick freestyled chameleon around Fluid.. Painted using loads of scraps, with a little hoakser piece running down his back and some dinner flying around..”

How did the art-toy aspect of your work come about? We’re you already a follower of the scene, or was it just a natural progression for your art?

My first introduction to the vinyl toy scene was seeing a SKET ONE heinz ketchup dunny. I thought it was cool… I was into his graffiti anyway, I’d seen him on walls ( via the internet) with the rest of HI crew,  who I got a lot of my early inspiration from… Shouts to  KEPH, REO, RAGE, and SAVAGER!!

After an ebay search I found a blank munny for sale and bought it so I could paint it… I enjoyed it, I’ve still got him, and wanted to do another… They aren’t the cheapest things to buy, and as graffiti was already what most of my time and money went on, progress was slow… I hadn’t really looked into how big the scene was until recently… I kept painting a few here and there in between, but that was mainly for something different to do other than paint, draw characters or write letters…

Late last year I was asked to be part of the HMQ project by a nice guy called Dan Perry. He had seen some of my munnys and invited me in. The brief was to customise a QEE bear with a heavy metal interpretation, hence HMQ – HEAVY METAL QEE…

http://www.heavymetalqee.com/gallery/hoakser/

Before that I had been working with air dry clay, trying to teach myself how to make my characters into models… just for me, and because it was something different to do… I decided to try and make a Heavy Metal Mick-Qee with my new skills- Mickey mouse in the style of Eddie from Iron Maiden. I’d never tried anything like that before, and I liked how it came out…that gave me a bit more insight into the toy scene.

I still haven’t took half the time I would have liked to get to know it better, but graffiti, and trying to earn money already keeps me far too busy.. I have met some cool people so far, and I have plans to do some collaboration work with a few of them… I guess it’s been a natural but slow progression, due to lack of funds and time spent elsewhere but there’ll definitely always another toy coming soon…

How did your recent graffiti vs art exhibition go? Could you tell us a little bit about it?

My first exhibition, went better than I’d hoped… It was a bit short notice, I only had a few weeks to prepare, and as I have no staff, not much money and limited space, all of this was a big challenge…

I called it Graffiti vs Art because I have a range of old paintings and prints which I have either vandalised or added to… for example Whistlers mother with a bandana and a spray can sat in front of a Hoaks throw up… I had a whole wall of those, a few originals and prints. I also had a longer wall of most of my other works, most of them created within a 2 week gap- plenty of late nights spent framing, painting and all the rest of it… I also included some of my dad’s photographs, digitally “Hoakser vandalised”, a collaboration I painted with ANNABELDEVETTEN.COM, and a piece by FLUID and myself…

We had Hoakser cakes courtesy of THE CAKE CONJURER and BOUTIQUE BAKING… I had a show of toys and sculpts on display too… The open night ran smoothly thanks to my good friend Little A of AVA EVENT STYLING, who made it easy for me being my agent and organiser for the night… She did a brilliant job!

It was a massive learning experience, seeing the work that needs to go into putting on a bigger show. Something I’d like to do one day…

What are your plans for the future? Would you ever consider working on original toys based on your various characters?

Plans for the future are difficult to say. Like most in my circle, I’m always restricted by money. I have to keep painting walls, developing my style and skills. That’s a definite…

I’ve got a project I’ve been working on and is almost ready, I just need money for it- this sort of combines both my love of graffiti and toys together, and pretty much all the skills I’ve learnt in between. Hopefully I’ll be able to do that early next year..

Graffiti is good for work ethic- it keeps me constantly changing and developing, in as many ways as possible, just to get my name up in some way or another, on any surface… I’m proud of what I’ve achieved so far, and every now and then (like doing this interview), it makes me think about how far I’ve come, how much time I’ve devoted to it, and what I’m capable of…

Hopefully next year when I turn the dreaded 30 I’ll find a way to make it all work out… it’s been a struggle so far…

“This piece was painted on a windy sunday morning. I only had about one and a half cans of paint, and some emulsion to use, so I got out of bed and dropped this sketchy one that reads hoaks.. Meek and Fluid were painting to my left..”

Any last words?

I appreciate people even taking the time to read this, and especially Niall for putting this together. It’s nice to know that some of what I do gets seen and appreciated…

Follow Hoakser on twitter @hoaksergraffiti to stay up to date on his latest works and releases. His extensive portfolio can be found at his site here, whilst his one toy creations, prints and paintings can be purchased through Big cartel here.

(photos- hoakser)

‘Paper Whispers’ New Works by David Monteiro @ Artoyz

Opening next Thursday (November 24th) at France’s premier art toy emporium, Artoyz, “Paper Whispers” is the debut solo show of David Moneiro, aka ‘Hello Smelly Trees’. Featuring a host of paper crafts, wooden creations and illustrations, the medium of paper is the central focus of Moneiro’s latest work.

Artoyz explains some of the thinking behind the project-

This exhibition explores the relationship between the artist and his first media of expression: paper. The contact of tools on paper creates different musical tones; if it is bent, cropped, cut, or scratched, it will, with the help of a pencil or sharp pen, produce different effects.Even if these effects produce just whispers, heard only by the artist himself, they are evidence of the paper’s soul.

Born in the mid-80’s, Moneiro has worked as an art director for several agencies, and is currently working freelance. He has taken part in many group shows over the years, creating and exhibiting paintings, illustrations and custom toys under the moniker Craiion. His show will be running until December 31st at Artoyz’ Paris gallery/store. Check their web page here for more information.

(photos- artoyz)

Mighty Rabbit Studio’s ‘Saturday Morning RPG’: The Ultimate 80’s Homage

We don’t regularly feature computer games here at the Tru:Teknology Files, but when we recently discovered Mighty Rabbit Studios’ latest iOS project, we had to stop and take note. Tentatively titled ‘Saturday Morning RPG’, the game, which is due on iPhone early next year, squeezes every last drop of inspiration from the classic cartoons of the 80’s, with tributes to the likes of GIJoe, Mask, He-man, Thundercats and more scattered throughout it’s lovingly crafted 16bit world.

(A selection of early SM RPG screenshots from the GI Joe and Masters of the Universe inspired sections.)

Thankfully, Saturday Morning RPG’s gameplay draws from slightly more modern material, with the developers citing recent Final Fantasy titles, Pokemon, Paper Mario, and even the recent XBLA smash Costume Quest as major influences. To mimic the nature of Saturday morning T.V, the game will be released in episodic installments across several weeks with each episode lasting around an hour.

Mighty Rabbit have just released this trailer to whet the appetite- check their blog here for new updates and information on what could possibly become one of our favourite iPhone apps to date.

(photos- mightyrabbit)

“I Still Feel Something” New Works by Shannon Bonatakis @ Rotofugi

Opening to a warm reception at Chicago’s prestigious Rotofugi gallery last Friday (November 11th), ‘I Still Feel You’ is the latest exhibition from Denvor based illustrator Shannon Bonatakis.

Inspired by human experiences, both personal and interpersonal, Shannon’s highly stylised and emotionally charged portraiture has propelled her to the top of the low-brow art/illustration scene- with her latest offering no exception. Partly autobiographical, the exhibition gives us a look into the “deep dark caverns of the artist’s psyche”, emanating a deep personal significance that is not always clear, but eternally compelling.

‘I Still Feel You’ will be running until December 4th at the Rotofugi gallery, Chicago. All of the works can now be previewed/purchased online through the gallery’s store here.

(photos- bonatakis/rotofugi)

Kidrobot x Skullcandy Headphones Set To Drop

Art toy house and lifestyle brand Kidrobot are gearing up for the release of their latest project, a collaboration with headphone designer Skullcandy. Due for release on December 2nd at Kidrobot’s various retail stores, kidrobot.com and specialty Skullcandy retailers worldwide, the collaboration consists of two closed cup headphone designs; the standard Kidrobot Agent which will retail for $59.95, and the Kidrobot Mix Master which has been limited to 1000, comes with an exclusive jack-plug inspired Dunny, and will retail at a hefty $299.95. Check the Kidrobot Kronikle here for more information.

Kidrobot Mix Master

Sleek in black and chrome, the Kidrobot Mix Master is limited to only 1000 pieces worldwide, and is accompanied by exclusive “chrome” 3-inch “jacked-up” Dunny, with decorative jack in the face.  With plush soft touch ear pillows, shatterproof construction, one-touch mute and duel channel cue control, interchangeable deejay cable and cable inputs, and stashable 3-piece foldable design.  Nests into a protective pressure-formed collapsible road case.  Premium sound meets premium style.

Kidrobot Agent

Pop-art aesthetic, sleek contours and undeniable attitude. Blue and white with a pop of magenta, the Kidrobot Agent boasts a leather and suede headband, brushed aluminum and plastic headphone, and leather cable with gold plated plug.

(photos- kidrobotkronikle)

UME Toys @ The Thought Bubble Festival’s Comic Con

Celebrating sequential and comic art of all forms, the Thought Bubble Festival is the largest of it’s kind in the UK. Starting on Monday (November 14th), the week long event features a number of workshops, competitions, film screenings, signings, panels and book launches across Yorkshire, finishing off with a two day comic convention at the Saviles and Royal Armouries Halls- Leeds largest conference venues.

The comic con is set to feature over 300 exhibitors, artists, and writers including the likes of Tim Sale (Spiderman), Charlie Adlard (The Walking Dead), Martin Conaghan (Burke and Hare) and Gary Erskine (Dan Dare). The art toy community will also be out in force at the event, with the likes of indie designer UME Toys representing the scene in style.

UME Toys

Rich of UME has created this one off Iron Man custom for the event. Standing at over 8″ tall, the piece was hand sculpted using a mixture of clay, metal and wood. Unfortunately Rich hasn’t made it clear if this one will be up for grabs…

There will be a “bunch of other crap” (their words!) available to purchase at the show though, including their infamous UME Kittens, sketch pads, sticker packs, sketches and custom zombie toys. They’ll be at table 62, so if you’re going to the event, stop by and take a look at their amazing work.

(The UME Kittens)

(UME Custom Zombie Babies)

UME are also running a competition to win a whole bunch of goodies from the team for all of those who can’t attend. All you have to do is follow both @Umetoys and @elmos_empire, and then tweet “want to win #UMETOYS stuff”. The winner will be announced through twitter on Monday, November 21st.

Check UME’s big cartel store here for their latest releases.

(photos- UMEtoys)

‘Ghosts’ Group Art Show @ Gallery 1988

(Rex Crowle ‘AKA Rexbox’ “Ghosts N Tapestries”)

Opening last Thursday (November 10th) at Gallery 1988’s Venice location, ‘Ghosts’ sees the collaboration of respected low-brow illustrators Scott Campbell, Olly Moss, Rexbox and Jon Klassen. Taking some of pop-cultures most cherished ghostly creations including Casper, Space Ghost, Ghostbusters and Beetlejuice, the quartet of artists have lovingly re-interpreted them in paint, pencil and print.

(Olly Moss “Dumb Joke 1&2”)

Gallery 1988 have recently made all of the art work from the show available to purchase in both print and original forms for a limited time. Many of the pieces have already sold out, so if your interested head over to the site now. We’ve included some of our favourites here  for your viewing pleasure-

(Various- Scott Campbell)

(Rex Crowle ‘AKA Rexbox’ “Don’t Cross the Streams”)


(Various- Rex Crowle)

(Olly Moss “Ouija” series)

(Jon Klassen “…Ghost” series)

(Scott Campbell “Clay on Wheel Series”)

(photos- gallery1988)

‘Plush-o-Rama’ Group Art Show @ Dragatomi

Opening last Saturday (November 12th), ‘Plush-o-Rama’ is the latest show at Sacremento’s premier art toy gallery and store, Dragatomi. Organised by highly respected low-brow illustrator Julie West, the show features a number of talented artists including 64 Colors, Gary Ham, Shawnimals, Superdeux and Scott Tolleson, all of which have created stunning one-off plush toys in their beautifully unique styles.

Show curator, West, has gained a huge reputation amongst the art community over the years, with clients including Nike, Disney Vinylmation, Taco Bell and Hewlett Packard, but it’s been her continued work with the likes of Kidrobot (Ye Olde Dunny series, Fatale Dunny series), Toy2R (Skelanimals series) and Strange Co that has cemented her position as one to watch in the art toy scene. Julie has also created a piece for the show, check it below. For more information on the artist, go to her site here.

Dragatomi have recently released a full preview on their gallery page, anyone interested in purchasing any of the pieces should contact the gallery directly. ‘Plush-o-Rama will be running at Dragatomi until December 3rd.

(photos- dragatomi)

“Post More Bills” Group Art Show @ Gallery 1988: Artwork Reveal

Opening to a warm reception last Thursday (November 3rd), Gallery 1988 Melrose’s latest tribute show “Please Post Bills” pays homage to the many faces of legendary actor, Bill Murray. Featuring well over 100 paintings, drawings and sculptures, all of Murray’s best loved film and Saturday Night Live characters have been interpreted, including Peter Venkman, Carl Spackler, Steve Zissou, Bob Harris and Herman Plume.

Featuring a huge roster of low-brow artists including Todd Slater, Mike Mitchell, Jude Buffum, Phantom City Creative and Casey Weldon, “Please Post Bills” will be running until November 26th. Gallery 1988 have now posted all of the artworks online, with both prints and originals available to purchase for a short time (prices starting at $30). Here are a few of our favourites:-

Gallery 1988 Melrose Presents:

“PLEASE POST BILLS”
an art tribute to a comedic legend

Dates: November 3 – 26, 2011

Hours: Wed – Sun: 11 AM – 6 PM Monday & Tuesday: Closed

(photos- gallery1988)

Planet Streetpainting’s 3D LEGO Army @ Sarasota Chalk Festival

Drawing to a close yesterday, the world famous Sarasota Chalk Festival featured over 250 artists across seven days, all proudly working in the versatile yet evanescent medium of chalk.

Entering in the festival’s newly formed ‘3D Pavement Art’ segment, Dutch collective ‘Planet Streetpainting’ stole the show with their witty piece, the ‘3D Lego Army’. Inspired by China’s Terracotta Army, the team replaced the soldiers with several iconic Lego designs, working their trademark 3D magic to breathtaking effect.

Using a chalk grid (pictured) and some clever geometry, the Planet Streetpainting crew are able to create the sense of added depth and perspective on any 2D plain. A technique born from American artist Kurt Wenner’s experiments with anamorphism in the 80’s, the so-called ‘anamorphic’ style has seen a massive resurgence in recently years, largely down to groups like ‘Planet’.

(3D LEGO Army Concept, Leon Keer)

Art director, Leon Keer, has pioneered this style within the street art community, with the collective’s work featuring across the world at many different festivals and exhibitions. Here are a few of their most recent projects, with words from Keer himself…

Netherlands 3D Street Painting Event

First 3d street painting that has been made to be viewed from 3 different view points. From 3 different angles you can see a different 3d illusion within the same picture. The painting was made during the first 3d street painting event in The Netherlands. To start the new cultural season of Lelystad, a  total of 9 streetpaintings were made in and around Lelystad by several International madonnari. With Tony Cuboliquido, Melanie Stimmell Van Latum, Juandrés Vera, Gregor Wosik, Marion Ruthardt, Remko van Schaik, Ruben Poncia and Leon Keer…

Stoppelhaene Festival, Raalte

During the famous Stoppelhaene Festival in Raalte, Planet Streetpainting were invited to make 2 large 3d street paintings. Leon Keer, Peter Westerink, Ruben Poncia and Remko van Schaik made this 3d street art by painting an underground parking garage with an escalator and and a subway with station clock.

Dublin Chalk Festival


The first chalk festival in Ireland was organized by diffusion events on 20th and 21st of august 2011 in Dun Laoghaire Dublin.
 Leon Keer and Remko van Schaik were invited to make a 3d street painting. The result is a surreal landscape with some strange flying objects.

For more information on the collective’s work, check their web page here.

(photos- plantestreetpainting)